Came across this video on the Processing.org site while browsing for artists who have explored glitch and databending in their work. I have watched it about five times now and am still fascinated how they used SOUND and ANIMATION and WHAT. Ho man, love it. Can’t get over how immediately moved I was watching this. I also got a kick out of the Kinect cameras that they used for the 3D perspectives. Who’da thunk that video game peripherals would come in handy for a sound animation project like that.
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unnamed soundsculpture - Project by Daniel Franke & Cedric Kiefer
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